Showing posts with label Volumetric Rendering. Show all posts
Showing posts with label Volumetric Rendering. Show all posts

Friday, 17 April 2009

Large Data Sets and 3D Gaussian

Firstly a small fix:

In the post about the 2D gaussian there was a typo:

\$f(2,2) = Ae^{-(\sfrac{2^2+2^2}{1.4^2})}\$

should read

\$f(2,2) = Ae^{-(\frac{2^2+2^2}{2(1.4^2)})}\$ 

this has now been fixed in the original article.



Last night I successfully made my 2048*2048*2048 * 2 bytes data set. The random data was generated using the mersenne twister algorithm with a fixed seed so I can recreate it later if needed. I also created a smaller set of 512x512x512 in order to interactively test my kernels.

Thursday, 16 April 2009

Oil and Gas

Oil and Gas: What a fascinating industry! With all the different technologies and processes involved there is so much to learn.

Why the sudden interest you may ask? Well I may have an opportunity to work for a company involved in supplying software to the oil and gas sector in a part of the UK in which we would very much like to live and doing a job with such a wide variety of interwoven fields is rather appealing. As I have no oil industry experience I have been reading and googling as much as possible.

It seems like the software and technologies required revolve around:  3D visualization and analysis of volumetric data (seismic), construction of data based on field measurements, Geographic Information Systems, GPS, fluid / gas flow simulations in porous media or in hollow volumes, visualization of the strutures (rigs etc), drilling planning and plotting. And I'm sure there are even more things to discover.