Monday 4 August 2008

cudart

Here are some more screenshots of cudart after some changes to lighting code and some other minor changes to the intersection code (It now produces u,v values so texturing will be coming soon)

Notice the artifacts along the front edge of the prism (mostly visible in the second image) which seem to be caused by the self intersection tests and my epsilon value possibly being too high.

[gallery]

No comments:

Post a Comment