Archives
As I have mentioned in one of the earlier blog entries this is a much better version (thanks WordPress) of one of my previous blog type sites. While going through one of my archive drives I managed to find some of my older code / screengrabs. As yet not much of the old site text remains. This page will be updated with code snippets / screen grabs and the like as I get the time to extract them from offline storage.
I’ll start off with (insert appropriate dramatic music here) “The Cube of Ra” I originally designed and prototyped this for a casino but it was never used “too advanced for our clients” - in fairness this was probably true at the time. Unfortunately I’ve lost all the prototype code apart from a very very early prototype of spheres rotating around a bigger sphere in OpenGL.
Here is a screenshot - the interface overlay was just a texture and was not implemented in the prototype. Still pretty cool hey?
Originally there were meant to be 3d Egyptian type symbols inside the spheres. The game logic / probabilty table of this game was very interesting and would have supported some truly massive progressives.
Here is the tiny .zip of the very first bit - spheres rotating. You will need OpenGl32.dll and Glu32.dll installed. basicspheres It is written 100% in assembler - although its a little messy. If you want the code / see how it works just drop me a comment and I’ll send it to you.
Next up is my little chat project prototype from a good few years ago. CubeFriends is what it was called and the idea was you could have video chat with multiple people mapped onto a rotating cube at the same time.
Although mostly an exercise in openGL it was quite fun in writing the data compression and network protocols. The little image on the left hand side is the feed from your web cam - was quite a fun exercise to read in an image from the webcam convert it to a texture and bind it and then overlay the the other textures on top of it while still keeping a decent framerate (this was quite a few years ago…)

